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I'm a self-taught software engineer working on full-stack web development, real-time computer graphics, and photography.
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Computer Graphics
Photorealistic Visuals
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Web Development
Engaging Products
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Photography
Surreal Memories
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Shaders Written
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Photos Taken
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Physically-based Sky
A real-time sky simulation that provides a full day-night transition. It mimics the sky based on real properties of light entering and scattering throughout the atmosphere. This solution accounts for volumetric fog and includes a simple volumetric cloud solution.
Ocean Rendering
A real-time ocean simulation that respects wind speeds shaping the waves, and responds to the Sun's angle to create reflections and scatter light appropriately throughout the surface of the water.
Camera Simulation
A real-time camera simulation that acts as a modern digital camera with ISO, aperture, and shutter speed control. It also features multiple metering modes for auto exposure and cinematic lens properties for creating anamorphic bokeh. Additionally, there is some custom-made lens flare effects, creating a realistic starburst effect on bright surfaces.
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Hi, I'm William Germany.
I have a strong passion for technology, programming, mathematics and art. I taught myself different ways to apply these concepts to build creative solutions to real-world problems.
Roughly 10 years of experience, from tinkering with files to enhance video games, being the lead programmer on the robotics team, developing complex 3D games with others, to making production-ready applications used by top companies today.
Hello
Will Germany
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Openings
I'm currently working a full-time position, but I am actively seeking a part-time role for a more continued effort or gig work related to the things I know best.
Feel free to reach out to me about what it is we can work on together. I look forward to applying my creativity and skills towards any projects necessary.